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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17533
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Posted - 2015.03.09 22:25:00 -
[1] - Quote
Honestly I can all understand you concerns, I could not play this game if I hadn't a vested interest in the lore and the races.......
But I did my research before creating my character. Researched the initial factions from the early release and chose Caldari. After a stint as Caldari I eventually shifted over to Amarr completely abandoning and restarting my character.
I feel obliged to point out that you all could have done the same back then, there is no value in complaining now that you had not interest in lore or the races back then, nor is it a valid justification to introduce mechanics that completely undermine the value of having had to make such decisions.
Again while I sympathise I don't feel like this would be a beneficial mechanics to introduce in New Eden, especially when EVE players have never had this option and have "dealt with it".
What is your issue with RPing your loyalties rather than having to have two specific bits of coding assigned to your character, one of which only is visible on the forums because CCP don't allow Avatars or character creators for us.
E.G- Are you a Gallentean who works for the Caldari? Well good for you the Federation doesn't like you guys, if you are Intaki your parents may have been persecuted by the Feds in the Waschi Uprising and have taken shelter with Mordu's Legion or in the Caldari State as a Megacorporation employee.
Are you a Gallentean/ Minmatar who worships the Amarr Faith? You might be the descendent of an expatriate or former slave who has entered the armed forces and undergone psychological reconditioning and theological education, perhaps you were formerly a businessman with ties in the Empire and chose to live here after becoming friends with your Amarr contacts, or even simply a reformed individual who travelled to Dam Torsad and was amazed by the wealth of culture and majesty of the Imperial city.
Are you an Amarrian who doesn't want to work for the Empress [who wouldn't want a hyper powerful intimidating female overlord..... wife....whatever] you could dedicate yourself to the Sani Sabik, cultists who indulge in blood sacrifice, defect to another faction, perhaps renounce your hereditary titles and pick up a new religion in Gallente space or dedicate yourself to righting perceive wrongs against the Minmatar.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17537
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Posted - 2015.03.09 23:32:00 -
[2] - Quote
I fundamentally believe it undermines the value of even picking the blood lines in the first place if all it takes is a small amount of Aurum to completely respin your character, moreover from an RP stand point is it a nightmare for continuity and conformity of character and likely to see many Dusters jumping between bloodlines and races as their feel is appropriate.
In a player base that wants to integrate itself into EVE online, and we should, this kind of mechanic cannot be allowed to exist.
Whatever you define Gamer or Player as its your business but this is the kind of decision you need to take responsibility for and one that appears in countless other games. When you created your character you had small segments of information explaining your characters race and bloodline, if you had read this they should have given you basis on which to make your decision either from a personal interest or cultural stand point, moreover as I previously said you could have gone further knowing this game was attached to a larger world as some did researched their preferred character type.
Assuming you did, even now X months/years post release of the game there is no grounds for demanding race and bloodline changes because your personal tastes changed. You are to live with your decision or do as I did and restart on a new character [aka this one].
These are not a lack of options, they gave you all the same options for basic race and bloodline traits as they gave EVE pilots and even they cannot fundamentally change these attributes. What I mean is that Dust as a game is unfinished in terms of in game content items such as weapons, vehcile, equipment, however this has no bearing on the core racial selections.
I do have a vested interest in the lore which is why I took the time to research and carefully select my characters traits in a manner that is no different to say playing Dragon Age Inquisition. Thought there are 3 classes, and four races you cannot in game change your fundamental race or class by any means, you make the decision prior to 80 hours of gameplay just as in Dust you make your decision prior to months of gameplay.
It's not a harmless feature as [mentioned previously] it undermines the fundamentals of our game being linked to EVE. If we ever expect this to be the case we have to go by the rules CCP has established for EVE online not our own set that we believe is harmless and convenient because it suits us.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17537
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Posted - 2015.03.09 23:57:00 -
[3] - Quote
Cypher Nil wrote:And there's nothing wrong with believing that but at the end of the day this is a game, players with that believe have allway's and will allways be in the minority and CCP are hurting both dust and eve growth of player base and financial earnings by enforcing a roleplaying rule on the operation of their gaming franchise.
It exists in every other form of online MMO community BECAUSE its what the players want, quite frankly I have invested time and money in my character in dust and if I want to change some of his features (AND IT DOESN'T HARM ANY OTHER PLAYER PLAYING)
I shouldn't have to scrap my entire skill tree, time and money i've invested in a character just to change his fricken office and default race/ bloodline information
You do realise how completely insane that sounds for a developer to enforce such a stupid option as this?
is it any wonder EVE and DUST 514 have both struggled to grow their playerbase.
So i'll state it clear for you to understand, you cant justify having no full character resets in the shop because eve does it,or because the lore dictates it, it is an incredibly stupid decision to make in a video game and CCP's approach in this and many other design decisions is why eve and dust both suffer from players leaving after a short time playing, players not spending a penny on content, players not even wanting to play the game in the first place.
Its just dumb.
The short answer to the long question is that none of this matters a great deal. Bloodline only means something to players who take the game the step further into role playing.
As for stations..... you could do that once upon a time. I was formerly in a starter station in Marthia, now my entire corporation is based out of our in game [RPed] home system, not really that it matters since we don't even use local chat......
Nor can you justify having them because your player base does not understand the term persistent nor because they feel self entitled enough to demands the developers change a decade of consistent game mechanics to suit themselves or because a player wants an Amarrian avatar on the forums and a tag in an obscure player card we don't even have yet that says Intaki.
This kind of small information only means what you want it to mean, if you value it then you'd stick by your choice. Hell my character's bloodline says True Amarr but the character is technically Udorian by birth, however Udorian is not an official bloodline and in the Modern Empire arguably indistinct from the True Amarr....though traditionalists will tell you other wise.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17537
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Posted - 2015.03.10 00:09:00 -
[4] - Quote
Cypher Nil wrote:Those things are not important to you but there important to me, I don't like the office I'm loaded into and if i'ma merc should I not be able to pick my office
put the feature in the game, you have to "deal with it"
leave the feature out of the game, I have to "deal with it"
however having the feature in the game gets CCP more money to invest in their game, grows its playerbase and makes more people happy then unhappy.
your just being unreasonable now.
How so. I'm simply defending the current status quo that we adopted from EVE online when this game was actually intended to join into the universe that have.
-No respecs -No name changes -No Race or Bloodline Changes
The office thing I get, still not sure why we can't change any more since we were allowed to previously, though I think someone buried the code in one of the builds.
This game was supposed to be one where the choices you made had lasting repercussions and meant something, not things you could simply pay to wipe the slate clean of. The issue I have is why do you even need to change, you can fight for the Caldari now if you wish, having a Gallentean character does not change this.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17537
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Posted - 2015.03.10 00:58:00 -
[5] - Quote
Cypher Nil wrote:Cypher Nil wrote:Why not give every player in the game a SINGLE reset on each character, they can only use it once that that's it. would this compromise satisfy you?? You also didn't answer my question, this seems perfectly reasonable and fair to everyone
That still fundamentally undermines the purpose of choosing and locking in these decisions not to mention opens it open to future abuse when people start complaining about how they never got the option to respec their races, etc.
Also bear in mind I believe when you create a character you data is saved on the tranquillity server so any alterations to that have to be done server side making the process difficult for CCP.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17537
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Posted - 2015.03.10 01:11:00 -
[6] - Quote
Cypher Nil wrote:True Adamance wrote:Cypher Nil wrote:Cypher Nil wrote:Why not give every player in the game a SINGLE reset on each character, they can only use it once that that's it. would this compromise satisfy you?? You also didn't answer my question, this seems perfectly reasonable and fair to everyone That still fundamentally undermines the purpose of choosing and locking in these decisions not to mention opens it open to future abuse when people start complaining about how they never got the option to respec their races, etc. Also bear in mind I believe when you create a character you data is saved on the tranquillity server so any alterations to that have to be done server side making the process difficult for CCP. Your just not interested in making the playerbase happy are you?
In some respects yes and in other no.
To some degree I don't want CCP to pander to pander to our whims. New Eden isn't supposed to be a casual experience, its supposed to be difficult, harsh, and amoral requiring more of the average gamer. At some point I want Rattati to get down off of his throne and scream at us "NO FOR FUCKS SAKE NO! WERE THE DEVELOPERS NOT YOU THIS IS HOW WE ENVISION THIS **** TO GO DOWN!"
On the other hand I know Dust needs a steady revenue stream and player base but I would suggest this requires the game to be fished and fleshed out as a whole in more important areas like core content, game modes, PvE, performance.
Not in areas like this were they further seek to monetize the game and trivialise the core design concepts that attracted the player base.
EDIT- As for the above post that depends on what the games core concepts are designed around. Some games are designed exactly as you suggest they are using arcadey mechanics and non punishing mechanics that keep the player from becoming frustrated. However some games do not and thrive on playing by harsher rules, by making the learning curve high, and the end game content rewarding and in depth.
Those are the games I love
Demon's Souls, Dark Souls, Dark Souls II, Bloodborne Hell Divers EVE Online Darkest Dungeon Etc
Richly thematic, fleshed out with back story and content, difficult, not immediately accessible but rewarding when the learning curve is seen to, unforgiving, etc.
It may not appeal to all gamers but will appeal to some in the same way your idealised version of Dust might. I however would like to see Dust return to its root instead of building to lame arcadey mechanics that pander to a gamers sense of laziness and self entitlement to be rewarded for the smallest and least impressive of actions.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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